Dota 2: patch 7.13 is live
Attribute perks and tower gold changes
Another patch from the series of biweekly patches has dropped. It seems Valve is taking steps to make the games last longer, with the melee barracks receiving +300 HP; push now gives less money, as all towers' bounties have been reduced. Glyph of Fortification now lasts 1 second longer, and Shrines, aside from gaining 250 HP, can regen 5 HP/sec.
Tower | Bounty pre-7.13 | Bounty in 7.13 | Total gold |
---|---|---|---|
Tier 1 | 120 | 100 | 500 |
Tier 2 | 200 | 120 | 600 |
Tier 3 | 200 | 140 | 700 |
Tier 4 | 200 | 160 | 800 |
As for the hero changes, no particular hero was touched. Instead, the respawn time for levels 12-24 was readjusted. Finally, the attribute perks now work on every class and have been altered. Strength now provides Magic Resistance, Agility - still Movement Speed, while Intelligence now buffs Spell Amplification. Each class, though, will receive +25% bonus from their corresponding attribute. Say, a Strength hero will gain not 18 HP from 1 strength point, but 22.5.
The official, full changelog is available .