CS:GO Update: economic changes and more

CS2 / News / 9 October 2018 — 21:00

Economy changes, weapon tweaks, map pool shuffles.

Valve released a CS:GO update, which focused on map pool, economy updates and some weapon tweaks. Now, after losing the pistol round, the team will get $ 1900 instead of $ 1400. As for the subsequent rounds, the loss bonus remains the same: $ 2400, $ 2900 and $ 3400. This way, Valve is trying to reduce the impact of the pistol round on the progress of the game.

CZ75a has seen some changes, aimed at facilitating semi-automatic fire mode over medium and long range. Tec9 was also changed, making it better for medium shooting speed. The prices of  SG553 ($ 2750) and AUG ($ 3150) have been dropped to make the guns more affordable in competitive. Below is the full list of changes.

– Adjusted the start-of-half economy with the goal of reducing the impact of a pistol round win on subsequent rounds.
— In Competitive Matchmaking, both teams are now considered to start the half with a one-round ‘losing streak’ that is reset following a round win. Instead of $1400, the Round 1 loser receives $1900, then $2400 for a subsequent loss, etc.
— The start-of-half losing streak can be adjusted via “mp_starting_losses”


— Adjusted the CZ75a to encourage semi-automatic fire at medium and long ranges.
— increased recoil and fire inaccuracy
— slightly improved accuracy recovery rate


– Adjustments to make the weapon more forgiving at medium rates of fire.
— reduced fire inaccuracy
— slightly improved accuracy recovery rate

SG553 price reduced to $2750
AUG price reduced to $3150

Austria is now available in Competitive Matchmaking.
– Austria has been moved into Group Delta in official Casual matchmaking.
– New Community maps Biome and Subzero are now available in Casual matchmaking as part of Group Sigma.
– Canals has been removed from Competitive Matchmaking.
– Shipped and Insertion are no longer available in official matchmaking.

Added a “VOIP Positional” audio setting. When this setting is enabled, in-game voice audio will be played from the position the player is standing at.

Enabled mouse bindings for voice chat to work in end of match scoreboard.
– Fixed backlog of async events in scoreboard causing performance problems during gameplay.