
MagicaL and Mag — on patch 7.22e
Magical и Mag — about the new changes
Idan “MagicaL” Vardanian and
Andrii “Mag” Chipenko shared their views on the Dota 2. Idan and Andrii discussed the nerfs and buffs of the heroes, and also predicted the popularity of some of them.
Drow Ranger
— Level 15 Talent changed from +550 Gust Distance/Knockback to +30% Gust Miss Chance.
— Level 15 Talent changed from +10 Agility to +14.


I think agility will still be a priority, but in very rare situations you can take another talent. But the hero won't be picked anyway.


Agility for Drow Ranger will always be in priority. Especially since there is 4 more agility. But the changes are not so significant and the hero won't be actively picked as before.
Ogre Magi
— Intelligence gain increased from 2.3 to 2.5.
— Agility gain increased from 1.6 to 1.9.
— Level 20 Talent increased from +40 Bloodlust Attack Speed to +60.


Buffs are cool, but it is unlikely that the hero will picked constantly.



Visage
— Grave Chill duration from 3/4/5/6 to 6
— Grave Chill movement speed change from 32% to 17/23/29/35%
— Grave Chill attack speed change from 64 to 34/46/58/70


It is difficult to say anything about Visage right now.


Dark Seer
— Ion Shell damage reduced from 30/50/70/90 to 24/46/68/90


It is a pity, Dark Seer gets nerfed every patch. I think he will remain in the meta, but it will become more difficult at the first levels.


Dark Seer became weaker at the laning stage at the first levels, and globally nothing has changed. In fact, he is still as strong and, as for me, he is one of the strongest heroes on the third position in the current meta.
Ember Spirit
— Sleight of Fist can no longer be used while rooted


The situation with Ember Spirit is the same as with Dark Seer! Nerf is significant, quite significant. But I think he will remain in the meta.


Grimstroke
— Base damage reduced by 2.
— Soulbind no longer reduces movement speed by 10%.


They nerf it a little bit, but he can still enter the draft.


Morphling
— Base armor reduced by 1.
— Morph scepter no longer reduces cooldowns by 35%.
— Morph scepter now allows ally targeting.
— Level 20 Talent changed from Morph Targets Allies to +15% Cooldown Reduction


Morph is also getting nerfs every patch. He has weaker Aghanims now.


Wraith King
— Skeleton health reduced from 250 to 175.
— Level 15 Talent reduced from +35 Skeletons Attack Damage to +30.



Skeletons got an insane nerf. Now you can easily kill them with almost any skill. On the lane, the hero is still strong because of the stun, but, in general, this is not a strong nerf to a hero.




In general, the melee suffered the most. Mostly offlaners, since the use of two stout shields was really an abuse of mechanics. For example, now you can not buy two stout shields against Broodmother.

