
Patch 7.23c
The search for balance continues!
Dota 2 developers released a patch 7.23c in an effort to balance The Outlanders update. Special attention was paid to items and heroes.
General changes
— Outpost XP reduced from 25 per minute to 18
— Level 10 XP talents reduced from 20/25/30/40 (in most cases were 25/30 %) to 20 %.
— Level 15 XP talents reduced from 35/40/50 to 35 %.
— Glyph duration on creeps reduced from 7 to 4.
— Innate Damage Block now works against player units again.
— Innate Damage Block from 100% for 8 block to 50% for 16 block.
— Innate Damage Block no longer stacks with damage block instances.
— Courier items that are locked will now not be delivered nor will they be returned to the stash.
— Courier base movement speed increased from 275 to 280.
— Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit.
Item changes
Boots of Travel
— Now has the same 6-second teleportation delay when teleporting to outposts.
Bracer
— Recipe cost reduced from 215 to 210.
Buckler
— Recipe cost increased from 250 to 300.
Drum of Endurance
— All stats reduced from 6 to 4.
Enchanted Quiver
— Bonus damage increased from 175 to 225.
Essence Ring
— Health increased from 375 to 425.
— Cooldown reduced from 25 to 20.
Greater Faerie Fire
— Charges increased from 2 to 3.
Grove Bow
— Now provides 10 Attack Speed.
— Debuff duration reduced from 10 to 6.
Havoc Hammer
— No longer increases base attack time.
— Bonus damage reduced from 60 to 35.
Illusionist's Cape
— Now provides +10 Strength and +10 Agility.
Imp Claw
— Cooldown reduced from 10 to 8.
Mind Breaker
— Silence duration reduced from 4 to 2 seconds.
Null Talisman
— Recipe cost reduced from 215 to 210.
Repair Kit
— Now provides you with +13 Health Regen while carrying it.
Sentry Ward
— Replenish interval reduced from 95 to 90.
Silver Egde
— Bonus damage increased from 36 to 40.
Telescope
— Changed from Tier 4 to Tier 3.
Third Eye
— Removed.
Vampire Fangs
— Lifesteal increased from 14 to 15%.
Vladmir's Offering
— Recipe cost increased from 350 to 450.
Wraith Band
— Recipe cost reduced from 215 to 210.
Hero changes
Abaddon
— Base intelligence reduced by 3.
— Base damage reduced by 2.
Bloodseeker
— Bloodrage heal percentage reduced from 16/19/22/25% to 13/17/21/25%.
Clinkz
— Death Pact health gain increased from 200/300/400/500 to 250/350/450/550.
Crystal Maiden
— Arcane Aura: no longer provides Magic Resistance.
— Crystal Nova: cooldown reduced from 14/12/10/8 to 11/10/9/8.
— Level 15 Talent changed from +14% Manacost/Manaloss Reduction Aura to +10% Magic Resistance Arcane Aura.
Enchantress
— Base movement speed increased from 315 to 320.
— Base intelligence increased by 3 (base damage unaffected)
— Sproink: distance increased from 400 to 450.
Juggernaut
— Base attack speed increased from 100 to 110.
— Level 15 Talent increased from +20 Attack Speed to +25.
Kunkka
— Torrent slow duration from 1.75/2.5/3.25/4 to 1/2/3/4.
Lone Druid
— Spirit Bear base damage reduced by 5.
Magnus
— Skewer Scepter reduces manacost by 50% rather than 100%.
— Skewer Scepter cooldown increased from 4 to 6 seconds.
Mars
— Bulwark Front damage reduction increased from 25/40/55/70% to 40/50/60/70%.
— Bulwark Side damage reduction increased from 12/20/27/35% to 20/25/30/35%.
Medusa
— Mana Shield absorption increased from 60 to 70%.
— Stone Gaze movement speed bonus increased from 25% to 35%.
Monkey King
— Base armor increased by 1.
— Level 15 Talent increased from +75 Jingu Mastery Damage to +100.
Nature's Prophet
— Max base damage reduced by 4.
Oracle
— Base intelligence increased by 5 (base damage unchanged).
Phoenix
— Base armor increased by 1.
Puck
— Base armor reduced by 2.
— Waning Rift damage reduced from 100/160/220/280 to to 70/140/210/280.
— Dream Coil level 1 scepter duration fixed to not be lower than original (1.5 to 1.8).
Riki
— Base movement speed increased from 315 to 320.
— Base HP regen increased from 2 to 3.
— Tricks of the Trade damage increased from 55/70/85/100 to 70/80/90/100.
Shadow Fiend
— Strength gain increased from 2.5 to 2.7.
— Requiem of Souls fear per wave increased from 0.6 to 0.8.
— Requiem of Souls max fear duration increased from 2.2 to 2.4.
Sniper
— Agility gain increased from 3.1 to 3.4.
Templar Assassin
— Level 15 Talent reduced from +25 Movement Speed to +20.
— Level 25 Talent reduced 1.5s Meld Hit Bash to 1.25s.
Tidehunter
— Kraken Shell damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes).
Tiny
— Tree Grab building damage reduced from 50/80/110/140% to 20/50/80/110%.
Treant Protector
— Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus. (Once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
— Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes.
— Living Armor is now global.
— Living Armor bonus armor reduced from 7/10/13/16 to 4/6/8/10.
— Living Armor now heals over 12 seconds instead of 8.
— Living Armor total heal reduced from 60/120/180/240 to 60/100/140/180.
— Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility.
— Level 10 Talent changed from +60 Living Armor Heal to +50 Damage.
— Level 15 Talent changed from +90 Damage to +60 Living Armor Heal.
— Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction.
Undying
— Tombstone Zombies damage increased from 33 to 36.
— Flesh Golem damage per second increased from 15/25/35 to 25/35/45.
Ursa
— Strength gain reduced from 3.3 to 3.1.
— Level 10 Talent reduced from +3 Mana Regen to +2.
Vengeful Spirit
— Vengeance Aura attack range reduced from 60/90/120/150 to 50/75/100/125.
— Vengeance Aura illusion outgoing damage from 100% to 70/80/90/100%.
Venomancer
— Poison Sting regen reduction reduced from 30% to 15/20/25/30%.
— Poison Sting damage reduced from 6/14/22/30 to 6/12/18/24.