Patch 7.23c

Dota 2 / News / 7 December 2019 — 12:54

The search for balance continues!

Dota 2 developers released a patch 7.23c in an effort to balance The Outlanders update. Special attention was paid to items and heroes.

General changes

— Outpost XP reduced from 25 per minute to 18
— Level 10 XP talents reduced from 20/25/30/40 (in most cases were 25/30 %) to 20 %.
— Level 15 XP talents reduced from 35/40/50 to 35 %.
— Glyph duration on creeps reduced from 7 to 4.
Innate Damage Block now works against player units again.
Innate Damage Block from 100% for 8 block to 50% for 16 block.
Innate Damage Block no longer stacks with damage block instances.
Courier items that are locked will now not be delivered nor will they be returned to the stash.
Courier base movement speed increased from 275 to 280.
Neutral Items no longer roll if there is an enemy of the killer within 600 AoE of the dying unit.

Item changes

Boots of Travel
Now has the same 6-second teleportation delay when teleporting to outposts.

Recipe cost reduced from 215 to 210.

Recipe cost increased from 250 to 300.

Drum of Endurance
— All stats reduced from 6 to 4.

Enchanted Quiver
Bonus damage increased from 175 to 225.

Essence Ring
Health increased from 375 to 425.
Cooldown reduced from 25 to 20.

Greater Faerie Fire
Charges increased from 2 to 3.

Grove Bow
Now provides 10 Attack Speed.
Debuff duration reduced from 10 to 6.

Havoc Hammer
No longer increases base attack time.
Bonus damage reduced from 60 to 35.

Illusionist's Cape
Now provides +10 Strength and +10 Agility.

Imp Claw
Cooldown reduced from 10 to 8.

Mind Breaker
Silence duration reduced from 4 to 2 seconds.

Null Talisman
Recipe cost reduced from 215 to 210.

Repair Kit
Now provides you with +13 Health Regen while carrying it.

Sentry Ward
Replenish interval reduced from 95 to 90.

Silver Egde
Bonus damage increased from 36 to 40.

Changed from Tier 4 to Tier 3.

Third Eye

Vampire Fangs
Lifesteal increased from 14 to 15%.

Vladmir's Offering
Recipe cost increased from 350 to 450.

Wraith Band
Recipe cost reduced from 215 to 210.

Hero changes

Base intelligence reduced by 3.
Base damage reduced by 2.

Bloodrage heal percentage reduced from 16/19/22/25% to 13/17/21/25%.

Death Pact health gain increased from 200/300/400/500 to 250/350/450/550.

Crystal Maiden
— Arcane Aura: no longer provides Magic Resistance.
— Crystal Nova: cooldown reduced from 14/12/10/8 to 11/10/9/8.
Level 15 Talent changed from +14% Manacost/Manaloss Reduction Aura to +10% Magic Resistance Arcane Aura.

Base movement speed increased from 315 to 320.
Base intelligence increased by 3 (base damage unaffected)
— Sproink: distance increased from 400 to 450.

Base attack speed increased from 100 to 110.
Level 15 Talent increased from +20 Attack Speed to +25.

Torrent slow duration from 1.75/2.5/3.25/4 to 1/2/3/4.

Lone Druid
Spirit Bear base damage reduced by 5.

Skewer Scepter reduces manacost by 50% rather than 100%.
Skewer Scepter cooldown increased from 4 to 6 seconds.

Bulwark Front damage reduction increased from 25/40/55/70% to 40/50/60/70%.
Bulwark Side damage reduction increased from 12/20/27/35% to 20/25/30/35%.

Mana Shield absorption increased from 60 to 70%.
Stone Gaze movement speed bonus increased from 25% to 35%.

Monkey King
Base armor increased by 1.
Level 15 Talent increased from +75 Jingu Mastery Damage to +100.

Nature's Prophet
Max base damage reduced by 4.

Base intelligence increased by 5 (base damage unchanged).

Base armor increased by 1.

Base armor reduced by 2.
Waning Rift damage reduced from 100/160/220/280 to to 70/140/210/280.
Dream Coil level 1 scepter duration fixed to not be lower than original (1.5 to 1.8).

Base movement speed increased from 315 to 320.
Base HP regen increased from 2 to 3.
Tricks of the Trade damage increased from 55/70/85/100 to 70/80/90/100.

Shadow Fiend
Strength gain increased from 2.5 to 2.7.
Requiem of Souls fear per wave increased from 0.6 to 0.8.
Requiem of Souls max fear duration increased from 2.2 to 2.4.

Agility gain increased from 3.1 to 3.4.

Templar Assassin
Level 15 Talent reduced from +25 Movement Speed to +20.
Level 25 Talent reduced 1.5s Meld Hit Bash to 1.25s.

Kraken Shell damage block increased from 5/10/20/40 to 12/24/36/48 (as a result of the innate damage block changes).

Tree Grab building damage reduced from 50/80/110/140% to 20/50/80/110%.

Treant Protector
Now has an innate Nature's Guise passive ability. Whenever you haven't taken damage in the last 3 seconds, you gain the ability to path through trees. While in trees you gain 25% more regeneration and heal as well as a 15% Movement Speed bonus. (Once you have the ability to walk through trees, you don't lose it until you aren't near trees.)
Scepter now also causes trees to respawn every 10 seconds instead of the default 5 minutes.
Living Armor is now global.
Living Armor bonus armor reduced from 7/10/13/16 to 4/6/8/10.
Living Armor now heals over 12 seconds instead of 8.
Living Armor total heal reduced from 60/120/180/240 to 60/100/140/180.
Level 10 Talent changed from +10% Cooldown Reduction to Nature's Guise Invisibility.
Level 10 Talent changed from +60 Living Armor Heal to +50 Damage.
Level 15 Talent changed from +90 Damage to +60 Living Armor Heal.
Level 20 Talent changed from Gains Tree Walking to +15% Cooldown Reduction.

Tombstone Zombies damage increased from 33 to 36.
Flesh Golem damage per second increased from 15/25/35 to 25/35/45.

Strength gain reduced from 3.3 to 3.1.
Level 10 Talent reduced from +3 Mana Regen to +2.

Vengeful Spirit
— Vengeance Aura attack range reduced from 60/90/120/150 to 50/75/100/125.
Vengeance Aura illusion outgoing damage from 100% to 70/80/90/100%.

— Poison Sting regen reduction reduced from 30% to 15/20/25/30%.
Poison Sting damage reduced from 6/14/22/30 to 6/12/18/24.