GLL Season 4 Grand Finals: the final day
The games start at 13:00 CET
The final day of GLL S4 Grand Final is approaching. Natus Vincere will take part in six matches, which will traditionally be held on Miramar, Sanhok, and Erangel.
Match # | Start time (CET) | Results | Map | Match page |
---|---|---|---|---|
Showmatch | OVER | Europe (3) vs USA (0) | Miramar, Erangel, Sanhok | |
1 | OVER | 3 place (8 kills) | Miramar | |
2 | OVER | 8 place (2 kills) | Miramar | |
3 | OVER | 10 place (2 kills) | Sanhok | |
4 | OVER | 10 place (1 kill) | Erangel | |
5 | OVER | 5 place (6 kills) | Erangel | |
6 | OVER | 8 place (4 kills) | Erangel |
On the second day, NAVI earned 48 points and climbed to seventh place in the table. Welcome to South Georgo is the current leader, with 138 points and a significant distance away from the second place.
The last game day promises to be stressful because each of the teams will do everything possible to take a place in the top 8. Natus Vincere is a contender for a spot in the top 5, so the guys can't relax even for a minute.
Join the live broadcast and cheer for our guys in the final matches of GLL S4! #navination
Place | Team | Kills | Points |
---|---|---|---|
1 | Welcome to South Georgo | 90 | 154 |
2 | Omaken Sports | 86 | 129 |
3 | Team Liquid | 85 | 128 |
4 | Shoot To Kill | 78 | 122 |
5 | TORNADO ENERGY | 75 | 116 |
6 | Exalt Gaming | 73 | 116 |
7 | Team Singularity | 57 | 113 |
8 | FaZe Clan | 81 | 108 |
9 | Exodus | 63 | 105 |
10 | Natus Vincere | 62 | 103 |
11 | Meta Gaming | 64 | 89 |
12 | Wildcard Gaming | 58 | 89 |
13 | Inside Games | 53 | 75 |
14 | RED Canids | 51 | 72 |
15 | Athletico Esports | 39 | 59 |
16 | Yaho | 27 | 40 |
Circle number | Delay | Wait | Move | DPS | Shrink | Spread | Land Ratio |
---|---|---|---|---|---|---|---|
1 | 90 | 180 | 270 | 0.6 | 0.4 | 0.5 | 0 |
2 | 0 | 90 | 120 | 0.8 | 0.55 | 0.56 | 0 |
3 | 0 | 60 | 120 | 1 | 0.6 | 0.56 | 0 |
4 | 0 | 60 | 150 | 3 | 0.6 | 0.56 | 1 |
5 | 0 | 50 | 120 | 5 | 0.65 | 0.56 | 0 |
6 | 0 | 50 | 120 | 8 | 0.65 | 0.56 | 0 |
7 | 0 | 50 | 90 | 10 | 0.65 | 0.56 | 0 |
8 | 0 | 50 | 60 | 14 | 0,7 | 0.56 | 1 |
9 | 0 | 10 | 160 | 18 | 0,001 | 10 | 0 |
Circle number | Delay | Wait | Move | DPS | Shrink | Spread | Land Ratio |
---|---|---|---|---|---|---|---|
1 | 90 | 180 | 240 | 0.6 | 0.4 | 0.5 | 0 |
2 | 0 | 90 | 120 | 0.8 | 0,7 | 0.56 | 0 |
3 | 0 | 60 | 120 | 1 | 0.6 | 0.56 | 1 |
4 | 0 | 60 | 100 | 3 | 0.6 | 0.56 | 0 |
5 | 0 | 50 | 80 | 5 | 0.65 | 0.56 | 0 |
6 | 0 | 50 | 60 | 8 | 0.65 | 0.56 | 1 |
7 | 0 | 20 | 40 | 10 | 0.65 | 0.56 | 0 |
8 | 0 | 10 | 40 | 14 | 0.6 | 0.56 | 0 |
9 | 0 | 10 | 100 | 18 | 0,001 | 10 | 0 |
Points system
1st place - 10 points
2 place - 6 points
3rd place - 5 points
4th place - 4 points
5th place - 3 points
6th place - 2 points
7–8th places - 1 point
9th and below - 0 points
For each kill the team gets an extra point.