![publications-bg](https://d3dwep9z8m8y9r.cloudfront.net/publications/2022/04/publications-3872/thumbnail/14695/u_5eaa79cc509bd.jpg)
PSL Season 6 Stage 4: the final games
The games start around 20:00 CEST
The final matches of PSL Elisa Viihde PUBG Spring Challenge Stage 4 will happen today. Natus Vincere has only four games left to play.
Match # | Start time (CEST) | Results | Страница матча |
---|---|---|---|
1 | OVER | 4 place (8 kills) | |
2 | OVER | 12 place (6 kills) | |
3 | OVER | 8 place (9 kills) | |
4 | OVER | 13 place (3 kills) |
After the fights that took place on , our team settled down in 11th place. To get to the upper bracket of the tournament, NAVI must secure at least the eighth line of the tournament table. We are sure that this task is quite possible for the players: they only need a few points to get there.
Place | Team | Kills | Points |
---|---|---|---|
1 | ![]() |
43 | 76 |
2 | ![]() |
38 | 75 |
3 | ![]() |
41 | 71 |
4 | ![]() |
46 | 67 |
5 | ![]() |
33 | 50 |
6 | ![]() |
34 | 47 |
7 | ![]() |
36 | 46 |
8 | ![]() |
35 | 46 |
9 | ![]() |
28 | 45 |
10 | ![]() |
35 | 42 |
11 | ![]() |
21 | 39 |
12 | APEKS.GG | 15 | 35 |
13 | Existential | 19 | 25 |
14 | ![]() |
18 | 23 |
15 | ![]() |
16 | 20 |
16 | ![]() |
11 | 18 |
We wish NAVI good luck in the concluding stage of PSL! #navinationRecall that after today's battles, the eight best teams will go to the upper bracket of the PSL S6, while those who took places from ninth to twelfth will fall to the lower one, and the rest will leave the tournament.
Circle number | Formation Delay | Wait | Shrink speed | DPS | Shrink | Spread | Land Ratio |
---|---|---|---|---|---|---|---|
1 | 90 | 180 | 270 | 0.6 | 0.4 | 0.5 | 0 |
2 | 0 | 90 | 120 | 0.8 | 0.55 | 0.56 | 0 |
3 | 0 | 60 | 120 | 1 | 0.6 | 0.56 | 0 |
4 | 0 | 60 | 150 | 3 | 0.6 | 0.56 | 1 |
5 | 0 | 50 | 120 | 5 | 0.65 | 0.56 | 0 |
6 | 0 | 50 | 120 | 8 | 0.65 | 0.56 | 0 |
7 | 0 | 50 | 90 | 10 | 0.65 | 0.56 | 0 |
8 | 0 | 50 | 60 | 14 | 0,7 | 0.56 | 1 |
9 | 0 | 10 | 160 | 18 | 0.001 | 10 | 0 |
Circle number | Formation Delay | Wait | Shrink speed | DPS | Shrink | Spread | Land Ratio |
---|---|---|---|---|---|---|---|
1 | 90 | 180 | 240 | 0.6 | 0.4 | 0.5 | 0 |
2 | 0 | 90 | 120 | 0.8 | 0,7 | 0.56 | 0 |
3 | 0 | 60 | 120 | 1 | 0.6 | 0.56 | 1 |
4 | 0 | 60 | 100 | 3 | 0.6 | 0.56 | 0 |
5 | 0 | 50 | 80 | 5 | 0.65 | 0.56 | 0 |
6 | 0 | 50 | 60 | 8 | 0.65 | 0.56 | 1 |
7 | 0 | 20 | 40 | 10 | 0.65 | 0.56 | 0 |
8 | 0 | 10 | 40 | 14 | 0.6 | 0.56 | 0 |
9 | 0 | 10 | 100 | 18 | 0.001 | 10 | 0 |
Points system
1st place - 10 points
2 place - 6 points
3rd place - 5 points
4th place - 4 points
5th place - 3 points
6th place - 2 points
7–8th places - 1 point
9th and below - 0 points
For each kill, the team gets an extra point.