PCS Charity Showdown: Group A vs Group C
The games start at 18:00 CEST
PCS Charity Showdown group stage continues. Today group A, which is where
Natus Vincere is, will fight with group C.
| Match # | Start time (CEST) | Results | Map | Match page |
|---|---|---|---|---|
| 1 | OVER | 3 place (5 kills) | Miramar | |
| 2 | OVER | 6 place (5 kills) | Miramar | |
| 3 | OVER | 12 place (5 kills) | Miramar | |
| 4 | OVER | 16 place (0 kills) | Erangel | |
| 5 | OVER | 4 place (10 kills) | Erangel | |
| 6 | OVER | 13 place (3 kills) | Erangel |
, our group fought with Group B: at the end of the day
NAVI ended up in fifth place in the table. However, after the battles of groups B and C, the Born to Win moved to the tenth line. The challenge for
NAVI players today is to improve and strengthen their position by gaining as many points as possible.
The opponents in group C include
FaZe Clan,
Northern Lights and others.
| Place | Team | Kills | Points |
|---|---|---|---|
| 1 | |
41 | 61 |
| 2 | |
37 | 61 |
| 3 | |
34 | 56 |
| 4 | |
25 | 46 |
| 5 | |
31 | 44 |
| 6 | |
22 | 41 |
| 7 | |
28 | 39 |
| 8 | |
25 | 36 |
| 9 | |
16 | 25 |
| 10 | |
19 | 24 |
| 11 | |
13 | 22 |
| 12 | |
9 | 22 |
| 13 | |
14 | 20 |
| 14 | |
13 | 20 |
| 15 | |
12 | 12 |
| 16 | |
8 | 10 |
After each game day, the points scored by the participants will be added up in a table. The finals of the online tournament will see 16 best squads.
| Place | Team | Points |
|---|---|---|
| 1 | |
125 |
| 2 | |
118 |
| 3 | |
115 |
| 4 | |
90 |
| 5 | |
89 |
| 6 | |
89 |
| 7 | |
88 |
| 8 | |
87 |
| 9 | |
76 |
| 10 | |
76 |
| 11 | |
75 |
| 12 | |
72 |
| 13 | |
60 |
| 14 | |
57 |
| 15 | |
57 |
| 16 | |
56 |
| 17 | |
47 |
| 18 | |
45 |
| 19 | |
44 |
| 20 | |
43 |
| 21 | |
37 |
| 22 | |
33 |
| 23 | |
32 |
| 24 | |
25 |
Recall that the final stage of the tournament will be held on May 28-30. Teams will fight for a prize fund of $ 100,000,and the winner will select a charity forPUBG Corporation to donate an additional $ 100,000 to.
Join the stream and cheer for
NAVI! #navination
| Circle number | Formation Delay | Wait | Shrink speed | DPS | Shrink | Spread | Land Ratio |
|---|---|---|---|---|---|---|---|
| 1 | 90 | 180 | 270 | 0.6 | 0.4 | 0.5 | 0 |
| 2 | 0 | 90 | 120 | 0.8 | 0.55 | 0.56 | 0 |
| 3 | 0 | 60 | 120 | 1 | 0.6 | 0.56 | 0 |
| 4 | 0 | 60 | 150 | 3 | 0.6 | 0.56 | 1 |
| 5 | 0 | 50 | 120 | 5 | 0.65 | 0.56 | 0 |
| 6 | 0 | 50 | 120 | 8 | 0.65 | 0.56 | 0 |
| 7 | 0 | 50 | 90 | 10 | 0.65 | 0.56 | 0 |
| 8 | 0 | 50 | 60 | 14 | 0,7 | 0.56 | 1 |
| 9 | 0 | 10 | 160 | 18 | 0.001 | 10 | 0 |
| Circle number | Formation Delay | Wait | Shrink speed | DPS | Shrink | Spread | Land Ratio |
|---|---|---|---|---|---|---|---|
| 1 | 90 | 180 | 240 | 0.6 | 0.4 | 0.5 | 0 |
| 2 | 0 | 90 | 120 | 0.8 | 0,7 | 0.56 | 0 |
| 3 | 0 | 60 | 120 | 1 | 0.6 | 0.56 | 1 |
| 4 | 0 | 60 | 100 | 3 | 0.6 | 0.56 | 0 |
| 5 | 0 | 50 | 80 | 5 | 0.65 | 0.56 | 0 |
| 6 | 0 | 50 | 60 | 8 | 0.65 | 0.56 | 1 |
| 7 | 0 | 20 | 40 | 10 | 0.65 | 0.56 | 0 |
| 8 | 0 | 10 | 40 | 14 | 0.6 | 0.56 | 0 |
| 9 | 0 | 10 | 100 | 18 | 0.001 | 10 | 0 |
Points system
1st place - 10 points
2 place - 6 points
3rd place - 5 points
4th place - 4 points
5th place - 3 points
6th place - 2 points
7–8th places - 1 point
9th and below - 0 points
For each kill, the team gets an extra point.