PSL Season 6 finals: Day 1
The games start at 17:30 CEST
The first matches of PSL Elisa Viihde PUBG Spring Challenge Final Stage will happen today. Battles will unfold on Miramar, Sanhok, and Erangel.
| Match # | Start time (CEST) | Results | Map | Match page |
|---|---|---|---|---|
| 1 | OVER | 8 place (6 kills) | Miramar | |
| 2 | OVER | 14 place (2 kills) | Miramar | |
| 3 | OVER | 8 place (3 kills) | Sanhok | |
| 4 | OVER | 1 place (8 kills) | Erangel | |
| 5 | OVER | 1 place (10 kills) | Erangel | |
| 6 | OVER | 3 place (4 kills) | Erangel |
Natus Vincere went through several qualifying stages to make it into the finals, starting from the . The successful performance allowed the squad to reach the upper bracket of the fifth stage, take there and thus guarantee themselves a spot in the final, sixth, stage.
The rivals of the Born to Win in the finals will be 15 teams, which also went through all stages of the qualifying games:
FaZe Clan,
Northern Lights and others. Participants will fight during May 19-21, with six matches on each of the play days.
| Place | Team | Kills | Points |
|---|---|---|---|
| 1 | |
33 | 60 |
| 2 | |
33 | 56 |
| 3 | |
39 | 49 |
| 4 | |
34 | 48 |
| 5 | |
25 | 42 |
| 6 | |
21 | 38 |
| 7 | |
16 | 32 |
| 8 | |
24 | 30 |
| 9 | |
20 | 30 |
| 10 | |
16 | 30 |
| 11 | |
20 | 28 |
| 12 | |
21 | 27 |
| 13 | |
16 | 22 |
| 14 | |
16 | 20 |
| 15 | |
14 | 19 |
| 16 | |
5 | 13 |
The teams will fight for a share of € 15,000. The winner will receive most of it - € 7,500.
We have no doubt that
NAVI will do everything possible to show a good result. Good luck to the guys! #navination
| Circle number | Formation Delay | Wait | Shrink speed | DPS | Shrink | Spread | Land Ratio |
|---|---|---|---|---|---|---|---|
| 1 | 90 | 180 | 270 | 0.6 | 0.4 | 0.5 | 0 |
| 2 | 0 | 90 | 120 | 0.8 | 0.55 | 0.56 | 0 |
| 3 | 0 | 60 | 120 | 1 | 0.6 | 0.56 | 0 |
| 4 | 0 | 60 | 150 | 3 | 0.6 | 0.56 | 1 |
| 5 | 0 | 50 | 120 | 5 | 0.65 | 0.56 | 0 |
| 6 | 0 | 50 | 120 | 8 | 0.65 | 0.56 | 0 |
| 7 | 0 | 50 | 90 | 10 | 0.65 | 0.56 | 0 |
| 8 | 0 | 50 | 60 | 14 | 0,7 | 0.56 | 1 |
| 9 | 0 | 10 | 160 | 18 | 0.001 | 10 | 0 |
| Circle number | Formation Delay | Wait | Shrink speed | DPS | Shrink | Spread | Land Ratio |
|---|---|---|---|---|---|---|---|
| 1 | 90 | 180 | 240 | 0.6 | 0.4 | 0.5 | 0 |
| 2 | 0 | 90 | 120 | 0.8 | 0,7 | 0.56 | 0 |
| 3 | 0 | 60 | 120 | 1 | 0.6 | 0.56 | 1 |
| 4 | 0 | 60 | 100 | 3 | 0.6 | 0.56 | 0 |
| 5 | 0 | 50 | 80 | 5 | 0.65 | 0.56 | 0 |
| 6 | 0 | 50 | 60 | 8 | 0.65 | 0.56 | 1 |
| 7 | 0 | 20 | 40 | 10 | 0.65 | 0.56 | 0 |
| 8 | 0 | 10 | 40 | 14 | 0.6 | 0.56 | 0 |
| 9 | 0 | 10 | 100 | 18 | 0.001 | 10 | 0 |
Points system
1st place - 10 points
2 place - 6 points
3rd place - 5 points
4th place - 4 points
5th place - 3 points
6th place - 2 points
7–8th places - 1 point
9th and below - 0 points
For each kill, the team gets an extra point.